Submissions are reviewed by a panel of play testers. Eight semi-finalists will be given space to exhibit at ETX (the Evergreen Tabletop Expo), where finalists will present their games to a panel of pro designers and publishers in a “public arena” event. Three Games will be presented with awards live at the expo – one for Best Game Design, one for Best Family Game Design, and one Peoples Choice award.
ETX is excited to partner with PlaytestNW for the second year in a row.
2016 was the inaugural year of the Luci and was highly successful. Thus far games that were top 8 finalists at ETX have earned over 200k on their Kickstarter campaigns and successfully funded.
MEET OUR FINALISTS!
Designed by Mark Jindra and Kevin Endo
Alien Overrun is a cooperative game of exploration, resource gathering, press-your-luck dice combat, and an escalation. Whenever aliens overrun an outpost your team gets a call. Your mission: rid the base of any alien presence and repair the damaged reactor core before it goes critical.
Designed by Sean Epperson
Use cunning, wits, deception, to make your fortune at the table, in this bluffing game of Russian roulette featuring a collection of cartoonish western characters with unique abilities.
Designed by Zac Bauermeister
Counterintelligents is an asymmetrical game of deduction, hidden identities, secret action assignment, spycraft, and gratuitous arson, in which you use covert agents to find out which of your friends is secretly trying to assassinate you, while trying to assassinate someone else first.
Designed by David Fooden
Repair the control panel, deactivate the self-destruct sequence, and prevent the cat from doing any more damage in this exciting co-op survival game!
Designed by Joseph Chen
Race to see who can build the most efficient set of factories in the shortest amount of time in this dice placement, resource management, engine building game!
Designed by Koray Kocaturk
Hidden motivations, a multitude of character traits, reality warping counters, and throw in an accidental trip for good measure; immortals and their mortal allies battle for supremacy in this 2-4 player game.
Designed by Josh Costello
Choose your weapon, select your moves, and time your attacks and defenses to outmaneuver your opponent in this one-on-one swordfighting card game with a unique timeline mechanic.
Designed by Tim Denney
Night is about to begin, race competing dream delivery companies and upgrade your dream machine to build, block, and overtake routes, build your economy to manipulate reality, and claim victory over the dream world.